Sunday 31 January 2010

This shows the way the police woman is dressed and the stance she holds is very similar to the character in the game.

Wednesday 27 January 2010

Introduction to Global Entertainment: Fantasy Fandom and Franchise

In the introduction to this module we initially looked at Silent Hill from the game to the film.

Silent Hill
Watching a sequence in which it is obvious how based on the game the film is this is shown throught the camera angles, the music, the characters, the way the film is mapped out as if the audience is given clues to what is going on. The sequences are very lengthy and dark in coulour by using greys and muted colours we get the sense of the whole film and game.
The camera angles and positions tend to follow the character giving a sense we are the character. The close ups add to this. The high angles showing alot of darkness and alot of the surroundings are also what would be found in a game. The sense of a chase but as soon as we are close to the thing being chased it disappears around the corner again. Low creeping up angles also add to this game like feel as we are constantly on edge waiting for something to pop out.
The music adds to this as it has been mainly taken straight out of the game. It helps create tension and builds up the situation you are within.
The characters have very simple costumes this reflects the game, the police woman's clothes are stereotypical of a game with the shiny polished look, everything very neat and precise. The position the police woman also adds to this. The way she takes off her helmet to both the hands on the gun when shooting the creature and even the stance she holds after shooting all fit into the character from the game. The other woman who is in very simple clothes the movement of her is very precise as the way she runs is very straight and directional, not very smooth this gives the impression of the game.
There is a lack of dialogue within the game and this is shown in the film as we are lead around by what could be called the clues such as the bus stop map and the torch it feels as if we have to discover certain things to advance further into the film just as a game would set these challenges.